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Lich Prerequisites. Smite all the liches , and burn all the witches, I gave that Lich a phylactery. Immutable Form: The golem is immune to any spell or effect that would alter its form. These apparitions materialize and attack one creature that the lich can see within 60 feet of it. Starting at level 18, as an action, you materialize necrotic energy in your weapon, and you can strike all foes within a cone with a single melee attack. You die. Just some suggestions to others out there looking for some tweaked liches, consider the following changes to the spellbook: replace ray of frost with chill touch to shut down healing on 3 PCs per round (if they hit), absorb elements instead of magic missile to help with energy resistance, fire shield to shore up fire resistance instead of blight, negative energy flood instead of cloudkill for bonus hit points, and psychic scream instead of power word kill to possibly lock down multiple PCs for several rounds. Fully embracing magic, you now work tirelessly to fill your bones with dimension rending power. If you take the Dark Mage archetype you may also learn these spells. time the phylactery's consumes a soul by 5 days, and cannot be done if there is less than that amount in the phylactery. And at the 9th level if they fail the saving throw they will fall under your complete control permanently. The lich fixes its gaze on one creature it can see within 10 feet of it. You have become adept in the ways of necrotic energy, being able to pull off terrifying feats of magic. If you already had resistance to piercing, due to Immortal Body, you gain immunity to non-magical piercing damage, instead. Either way, they take advantage of their resilience as they do not have to fear the consequences of hitting 0 HP, as well as their ability to drain life from the living. Cantrips are fixed in your mind and not stored in your Spellbook. A Lich is one of those monsters which, given unlimited time, can make itself effectively impossible to dislodge...in its lair. he has a point or 2 stats here or there and 2x the HP. You are remarkably well preserved. Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. A lich encountered in its lair has a challenge rating of 22 (41,000 XP). You are now almost a true Lich, your arcane energy giving you power. Legendary Resistance (3/Day). Undead with an Intelligence above 12 have advantage on their saving throw and any Undead with an Intelligence above 16 are immune to this effect. Starting at 2nd level, whenever you reduce a creature to 0 hit points with a melee attack or melee/ranged spell attack, you may cast a cantrip as a bonus action. uh wait a minute, does this mean a lich has infinite spell slots? The lich calls forth the spirits of creatures that died in its lair. Whenever you strike an enemy, you can expend a spell slot to deal 3d6 Necrotic damage plus a further 1d6 for every level the spell slot was past the 1st. A crackling cord of negative energy tethers the lich to the target. You use your Intelligence whenever a spell refers to your spellcasting ability. The range of the cone is equal to your weapon's reach + 10 ft. Powering your phylactery requires you to perform a ritual during a short or long rest where you dip your phylactery into the required blood. These features replenish after a long rest. A lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. When you take this archetype at 1st level, you gain proficiency in Medium armor, heavy armor, shields and all martial weapons. Only one legendary action option can be used at a time and only at the end of another creature's turn. If you succeed, you fall to 1 HP instead. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Doing so will cause you to revive in 1 hour with 1 HP after the last spell slot is used. This is the path that is traditional among liches. You must also be involved in an event that would cause you to become a lich. As a bonus action, you can apply Drain Touch to a weapon of your choice, allowing you to drain the next target it hits. Your phylactery is powered by magic; either yours or others. I found a video on Youtube which describes it very detailed :), https://www.youtube.com/watch?v=eRhgc-hFG14&t=545s, for thou to become a lich a lich isn't a BEING per say but it's someone addicted to the ability dominating people or destroying things. Add on to the fact that they can only easily sustain themselves through grisly means and it becomes quite hard for them to earn trust. Second, choose the Hermit background. It truly doesn't matter how you became a lich, what matters is what you choose to do now. Retrievers resembled giant spiders with four forelegs ending in large cleaver-like blades, and four rear limbs that were used for walking and that carried most of their weight. On initiative count 20 (losing initiative ties), the lich can take a lair action to cause one of the following magical effects; the lich can’t use the same effect two rounds in a row: The lich rolls … Traits Fire Absorption: Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt. Preparing a new list of Lich spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list. You can use this feature a number of times equal to your Intelligence modifier. The target must make a Constitution saving throw against your DC or be Paralyzed for 1 minute, repeating its saving throw at the end of each of its turns, ending the effect on a success. The apparitions then disappear. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. You require a 4 hour trance to regain your spell slots, which counts as a long rest. Hit Points at 1st Level: 8 + Constitution modifier The target must succeed on a DC 18 Constitution saving throw, taking 52 (15d6) necrotic damage on a failed save, or half as much damage on a success. Saving Throws: Constitution, Intelligence If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours. In order to be a lich, you cannot be a race that is a construct or undead by default. Taking damage from your foes has forced you master the art of weaving your physical form to better counter their attacks. If you plan on being a Death Knight, Strength should be your highest stat, followed by Constitution or Intelligence. At 13th level, once per long rest, you can force any non-undead creature within 10 feet of you to make a Constitution saving throw against your DC, taking 8d6 necrotic damage on a failed save and half as much on a success. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Starting at 6th level, you can use your bonus action to hover off the ground as per the levitation spell. 325, How does one become a lich? Power Word Kill - You thought you'd get to play this game, but no. You also can grow to a maximum of 2 feet taller than your current height. Blood from a creature with magical origins or innate spell-casting, (elves, dragonborn, etc...) lasts for 14 days instead. During a short or long rest, you can choose to channel your energy into altering your undead body. You have now reached the peak of Lichdom, becoming a True Lich indeed. At 8th level, you are able to heal yourself a number of hit points equal to half the damage you do on any spell from the school of necromancy or that deals necrotic damage. Good hunting! It includes all monsters appearing in an official Dungeons & Dragons 5th edition product. Starting at level 9, you are now able to control the necrotic energy that manifests your physical form. 5e Encounter Size Calculator Number of monsters (max 20) by CR. This does not apply to attacks made due to non-Lich class features, or attacks made without adding your proficiency bonus. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. In addition, you use your Intelligence modifier when setting the saving throw DC for a Lich spell you cast and when making an attack roll with one. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. Alternatively, some liches construct secret tombs filled with powerful guardians and traps. You regain all expended spell slots when you finish a long rest. You can use this feature up to a number of times equal to your Intelligence modifier. The unholy strength coursing through your body invigorates you. The lich is an 18th-level spellcaster. At level 5, you may add your spellcasting modifier to the damage roll of any cantrip you cast. You prepare the list of Lich spells that are available for you to cast. ©2020 Wizards. First, Intelligence should be your highest ability score, followed by Constitution if you plan on being a Dark Mage. Hit: 10 (3d6) cold damage. This list was manually compiled by editors of this wiki. Your natural control over Undead grants you many bonuses. As normal, you can't increase an ability score above 20 using this feature. At 2nd level, you gain the ability to cast spells. You may cast one of the 8th level spells and one of the 9th level spells once per long rest. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest. Social Pariah A spellcaster can revive you by expending spell slots that total 5 levels or more on your phylactery. Cadaver Form: Your normal cadaver form gains +2 to AC. At level 18, you learn two 8th level spells and two 9th level spells. At the cost of one hit dice or one spell slot, you may make a melee spell attack, or drain a willing creature. At level 11, your melee attacks now deal a bonus 2d6 Necrotic damage. If you are a Dark Mage, you know your choice of three cantrips from the Dark Mage spell list. acid splash, chill touch, eldritch blast, mage hand, ray of frost, true strike, create undead, circle of death, demonic visage, disintegrate, globe of invulnerability, harm, mass suggestion, wind walk, zone of power, etherealness, finger of death, plane shift, simulacrum, teleport, wall of souls, Back to Main Page → 5e Homebrew → Classes, https://www.dandwiki.com/w/index.php?title=Lich_(5e_Class)&oldid=1364011, Turned into a lich to serve a greater purpose, willingly or unwillingly, Succumbing to your fear of death and seeking immortality at any cost, Dying in a haunted land where most are brought back as zombies and skeletons, Created as a byproduct of a flawed human sacrifice, or a backlash from wild necromantic magic, Transformed into a lich by a cursed artifact, An ancient and once great evil lich, brought back after being sealed away from a long time and willing to turn over a new leaf, You want to be a nightmare on the battlefield that feels supernatural in a way a warrior does not, You want to be a morally ambiguous trickster and deciever, You want to explore morality and make a character who might be good but selfish, or a character who suffers from a tramautic experience and still holds fresh scars, You want to die and be brought back to life enough times it becomes a running joke. = your proficiency bonus by foul sorcery to operate as warriors and servants for powerful nobles. 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